Sporo osob wkurza fakt, ze jest male pole widzenia w oryginalnej kamerze. Mam tu kod, ktory ulatwi sprawe
Co robimy?
1. Wchodzimy do katalogu z ToP
2. Otwieramy katalog Spripts; tam w Lua
3. Jest tam plik "CameraConf", otwieramy w Notatniku
4. Kasujemy wpisy CLU i wklejamy te:
CLU_Call("CameraRangeXY", C_NORMAL, 75, 30)
CLU_Call("CameraRangeZ", C_NORMAL, 20, 60)
CLU_Call("CameraRangeFOV", C_NORMAL, 25, 30)
CLU_Call("CameraEnableRotate", C_NORMAL, 1)
CLU_Call("CameraShowSize", C_NORMAL, 54,54)
CLU_Call("CameraRangeXY", C_NEAR, 75, 30)
CLU_Call("CameraRangeZ", C_NEAR, 20, 60)
CLU_Call("CameraRangeFOV", C_NEAR, 25, 30)
CLU_Call("CameraEnableRotate", C_NEAR, 1)
CLU_Call("CameraShowSize", C_NEAR, 34, 34)
CLU_Call("CameraRangeXY", C_HIGHSPEED, 75, 30)
CLU_Call("CameraRangeZ", C_HIGHSPEED, 20, 60)
CLU_Call("CameraRangeFOV", C_HIGHSPEED, 25, 30)
CLU_Call("CameraEnableRotate", C_HIGHSPEED, 1)
CLU_Call("CameraShowSize", C_HIGHSPEED, 42, 42)
CLU_Call("CameraRangeXY", C_SHIP, 75, 30)
CLU_Call("CameraRangeZ", C_SHIP, 20, 60)
CLU_Call("CameraRangeFOV", C_SHIP, 25, 30)
CLU_Call("CameraEnableRotate", C_SHIP, 1)
CLU_Call("CameraShowSize", C_SHIP, 54, 54)
Zapisujemy
Jest wieksze pole widzenia.
Oto screen jak to wyglada:
Sporo ulatwia nam to gre, np. z SS albo SM...
Enjoy!
Offline
Matiu009 napisał:
Jerry napisał:
No, no, niezłe. Tylko szkoda, że nieba nadal nie widać.
Jak możesz niebo widzieć jak masz widok z góry(czyli z nieba nie) xD
Ale po obniżeniu kamery mogło by widać, nie.
Ostatnio edytowany przez Jerry (2008-02-01 17:57:26)
Offline
Unseal na 45 lv dla clera. U mnie na servie <Phoenix> chodzi za 900k-1,5m. Nie wiem jak u Ciebie Poszukaj po stallach.
To nie jest to samo, co chest Unseal, czyli najlepsza bron na 45 lvl ^^
Offline
Prosze bardzo dla adma zrobie all xD:
C_NORMAL = 0 --ŐýłŁÄŁĘ˝
C_NEAR = 1 --Ć«˝üÄŁĘ˝ ľŕŔë±ČŐýłŁÄŁĘ˝Ć«˝ü
C_HIGHSPEED = 2 --¸ßËŮÄŁĘ˝ ąĚ¶¨ľµÍ·, ˛»żÉĐýת
C_SHIP = 3 --şŁÉĎÄŁĘ˝ ÔÚ´¬ÉĎ, ľŕŔëşÜÔ¶
CLU_Call("CameraRangeXY", C_NORMAL, 38, 39.5)
CLU_Call("CameraRangeZ", C_NORMAL, 10.5, 36)
CLU_Call("CameraRangeFOV", C_NORMAL, 17, 20)
CLU_Call("CameraEnableRotate", C_NORMAL, 1)
CLU_Call("CameraShowSize", C_NORMAL, 38, 38)
CLU_Call("CameraRangeXY", C_NEAR, 28, 39.5)
CLU_Call("CameraRangeZ", C_NEAR, 10.5, 36)
CLU_Call("CameraRangeFOV", C_NEAR, 17, 20)
CLU_Call("CameraEnableRotate", C_NEAR, 0)
CLU_Call("CameraShowSize", C_NEAR, 34, 34)
CLU_Call("CameraRangeXY", C_HIGHSPEED, 40, 45)
CLU_Call("CameraRangeZ", C_HIGHSPEED, 25, 43)
CLU_Call("CameraRangeFOV", C_HIGHSPEED, 6, 26)
CLU_Call("CameraEnableRotate", C_HIGHSPEED, 0)
CLU_Call("CameraShowSize", C_HIGHSPEED, 42, 42)
CLU_Call("CameraRangeXY", C_SHIP, 40, 45)
CLU_Call("CameraRangeZ", C_SHIP, 25, 43)
CLU_Call("CameraRangeFOV", C_SHIP, 6, 26)
CLU_Call("CameraEnableRotate", C_SHIP, 1)
CLU_Call("CameraShowSize", C_SHIP, 54, 54)
--ÖŘжÁȡľµÍ·˛ÎĘýĹäÖĂÎÄĽţ
function LoadCameraConfig()
end
Offline